using UnityEngine;
using System.Collections;

public class RadarScript : MonoBehaviour {
	
	public float angle;
		
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	angle=Time.time*100;
	transform.rotation= Quaternion.AngleAxis(angle,Vector3.down) ;
	transform.position= GameObject.Find ("First Person Controller").transform.position;	
	}
}
