<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
	<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
	<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
	<ProductVersion>10.0.20506</ProductVersion>
	<SchemaVersion>2.0</SchemaVersion>
	<ProjectGuid>{55BAE830-C041-D395-79BC-D3BFAF6B8808}</ProjectGuid>
	<OutputType>Library</OutputType>
	<AppDesignerFolder>Properties</AppDesignerFolder>
	<RootNamespace></RootNamespace>
	<AssemblyName>Assembly-CSharp</AssemblyName>
	<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
	<FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
	<DebugSymbols>true</DebugSymbols>
	<DebugType>full</DebugType>
	<Optimize>false</Optimize>
	<OutputPath>Temp\bin\Debug\</OutputPath>
	<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_1;UNITY_4_2;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
	<DebugType>pdbonly</DebugType>
	<Optimize>true</Optimize>
	<OutputPath>Temp\bin\Release\</OutputPath>
	<DefineConstants>TRACE</DefineConstants>
	<ErrorReport>prompt</ErrorReport>
	<WarningLevel>4</WarningLevel>
	<NoWarn>0169</NoWarn>
  </PropertyGroup>
  <ItemGroup>
	<Reference Include="System" />
    <Reference Include="System.XML" />
	<Reference Include="System.Core" />
	<Reference Include="UnityEngine">
	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
	</Reference>
	<Reference Include="UnityEditor">
	  <HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
	</Reference>
  </ItemGroup>
  <ItemGroup>
     <Compile Include="Assets\ExampleScripts\AIFollow.cs" />
     <Compile Include="Assets\ExampleScripts\DoorController.cs" />
     <Compile Include="Assets\ExampleScripts\DynamicGridObstacle.cs" />
     <Compile Include="Assets\ExampleScripts\MineBotAI.cs" />
     <Compile Include="Assets\ExampleScripts\ObjectPlacer.cs" />
     <Compile Include="Assets\ExampleScripts\TargetMover.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\AI\AIPath.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\AI\NavmeshController.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\AI\Seeker.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\AstarData.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\AstarMath.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\AstarPath.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\GraphUpdateScene.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\GraphUpdateShape.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Misc\AstarDebugger.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Misc\BinaryHeap.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Misc\GraphEditorBase.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Misc\GraphModifier.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Misc\Int3.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Misc\ListPool.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Misc\PathPool.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Misc\StackPool.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\MultithreadClasses.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Node.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\NodeLink.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Path.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Serialization\GraphLoaderHistory\AstarSerialize.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Serialization\GraphLoaderHistory\AstarSerializer3_01.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Serialization\GraphLoaderHistory\AstarSerializer3_04.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Serialization\GraphLoaderHistory\AstarSerializer3_05.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Serialization\GraphLoaderHistory\AstarSerializer3_07.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Serialization\JsonConverters.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\Serialization\JsonSerializer.cs" />
     <Compile Include="Assets\PathFinding Scripts\Core\astarclasses.cs" />
     <Compile Include="Assets\PathFinding Scripts\Generators\Base.cs" />
     <Compile Include="Assets\PathFinding Scripts\Generators\GridGenerator.cs" />
     <Compile Include="Assets\PathFinding Scripts\Generators\NavMeshGenerator.cs" />
     <Compile Include="Assets\PathFinding Scripts\Generators\NodeClasses\GridNode.cs" />
     <Compile Include="Assets\PathFinding Scripts\Generators\NodeClasses\MeshNode.cs" />
     <Compile Include="Assets\PathFinding Scripts\Generators\PointGenerator.cs" />
     <Compile Include="Assets\PathFinding Scripts\Generators\Utilities\BBTree.cs" />
     <Compile Include="Assets\PathFinding Scripts\Generators\Utilities\NavMeshRenderer.cs" />
     <Compile Include="Assets\PathFinding Scripts\Generators\Utilities\ObjImporter.cs" />
     <Compile Include="Assets\PathFinding Scripts\Modifiers\AlternativePath.cs" />
     <Compile Include="Assets\PathFinding Scripts\Modifiers\FunnelModifier.cs" />
     <Compile Include="Assets\PathFinding Scripts\Modifiers\Modifiers.cs" />
     <Compile Include="Assets\PathFinding Scripts\Modifiers\RaycastModifier.cs" />
     <Compile Include="Assets\PathFinding Scripts\Modifiers\SimpleSmoothModifier.cs" />
     <Compile Include="Assets\PathFinding Scripts\Modifiers\StartEndModifier.cs" />
     <Compile Include="Assets\PathFinding Scripts\Pathfinders\ABPath.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\AstarChecksum.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\AstarMemory.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\AstarParallel.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\AstarProfiler.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\DotNetReplacements.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\GraphUpdateUtilities.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\LockFreeStack.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\PathUtilities.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\SizeProfiler.cs" />
     <Compile Include="Assets\PathFinding Scripts\Utilities\UnityReferenceHelper.cs" />
     <Compile Include="Assets\PathFinding Scripts\changelog.cs" />
     <Compile Include="Assets\Scripts\AltTarget.cs" />
     <Compile Include="Assets\Scripts\MouseLook.cs" />
     <Compile Include="Assets\Scripts\NewBehaviourScript.cs" />
     <Compile Include="Assets\Scripts\PacManGame.cs" />
     <Compile Include="Assets\Scripts\RadarScript.cs" />
     <Compile Include="Assets\Scripts\Teleporter.cs" />
     <None Include="Assets\PathFinding Scripts\Plugins\JsonFx\Readme.txt" />
     <None Include="Assets\PathFinding Scripts\Editor\EditorAssets\Materials\Navmesh2.shader" />
     <None Include="Assets\Materials\Projector Multiply.shader" />
     <None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
     <None Include="Assets\Materials\DiffuseAlwaysVisible.shader" />
     <None Include="Assets\PathFinding Scripts\Plugins\dependencies.txt" />
     <None Include="Assets\Materials\Projector Light.shader" />
     <None Include="Assets\PathFinding Scripts\Plugins\DotNetZip\License.txt" />
     <None Include="Assets\PathFinding Scripts\Plugins\JsonFx\License.txt" />
     <None Include="Assets\PathFinding Scripts\link.xml" />
     <None Include="Assets\PathFinding Scripts\Editor\EditorAssets\Materials\Navmesh.shader" />
 <Reference Include="Ionic.Zip.Reduced">
 <HintPath>Assets\PathFinding Scripts\Plugins\DotNetZip\Ionic.Zip.Reduced.dll</HintPath>
 </Reference>
 <Reference Include="JsonFx.Json">
 <HintPath>Assets\PathFinding Scripts\Plugins\JsonFx\JsonFx.Json.dll</HintPath>
 </Reference>
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
	   Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  
</Project>
