using UnityEngine;
using System.Collections;
using System.Security.Cryptography;
using System.Text;

namespace Pathfinding {
	public class EditorUtilities {
	
		public static string GetMd5Hash(MD5 md5Hash, string input)
		{

			// Convert the input string to a byte array and compute the hash.
			byte[] data = md5Hash.ComputeHash(Encoding.UTF8.GetBytes(input));

			// Create a new Stringbuilder to collect the bytes
			// and create a string.
			StringBuilder sBuilder = new StringBuilder();

			// Loop through each byte of the hashed data 
			// and format each one as a hexadecimal string.
			for (int i = 0; i < data.Length; i++)
			{
				sBuilder.Append(data[i].ToString("x2"));
			}

			// Return the hexadecimal string.
			return sBuilder.ToString();
		}

		// Verify a hash against a string.
		/*public static bool VerifyMd5Hash(MD5 md5Hash, string input, string hash)
		{
			// Hash the input.
			string hashOfInput = GetMd5Hash(md5Hash, input);

			// Create a StringComparer an compare the hashes.
			StringComparer comparer = StringComparer.OrdinalIgnoreCase;

			if (0 == comparer.Compare(hashOfInput, hash))
			{
				return true;
			}
			else
			{
				return false;
			}
		}*/
	}
}