using UnityEngine;
using System.Collections;

public class Hero_Motor : Character_Motor
{
	private static Vector3 m_AskedMovement;
	public static Vector3 AskedMovement
	{
		get { return m_AskedMovement; }
	}
	private static Vector3 m_Heroposition;
	public static Vector3 HeroPosition
	{
		get { return m_Heroposition; }
	}
	
    //public Hero_Motor(Transform hero, CharacterController controller, Character_Animator animator)
    //    :base(hero,controller,animator,null)
    //{
    //}

    public override void Initialize(Transform character, CharacterController controller, Character_Animator animator, Character_Physic physic)
    {
        base.Initialize(character, controller, animator, physic);
    }
	
	#region Update
	#endregion
	
	#region Events
    /*
	public override void Jump()
	{
		if(m_CharController.isGrounded)
		{
			m_VerticalVelocity = m_JumpSpeed;
		}
	}
     */
	#endregion
}