using UnityEngine;
using System.Collections;

public class InputSettings
{
	public static int MaxPlayers = 1;
	
	public enum Devices
	{
		Keyboard,
		Xbox360,
		Finger
	}
	
	public enum Movements
	{
		Horizontal2D,
		Vertical2D
	}
	
	public enum Actions
	{
		Jump,
		Attack,
		Corruption,
        Interact,
        Sprint,
		Pause
	}
	
	public enum ActionStatus
	{
		Down,
		Pressed,
		Up,
		Released,
		None
	}
	
	public enum MenuInputs
	{
		Up,
		Down,
		Left,
		Right,
		OK,
		Back
	}
}