using UnityEngine;
using System.Collections;

public class LayersUtils
{
    LayerMask test = new LayerMask();

    void essai()
    {
        test.value = 1 << 8;
    }

    private static int m_GroundLayer = 1 << 8;
	public static int GroundLayer
	{
		get { return m_GroundLayer; }
	}

    private static int m_HeroLayer = 1 << 31;
    public static int HeroLayer
    {
        get { return m_HeroLayer; }
    }
    public static LayerMask HeroLayerMask
    {
        get { return 31; }
    }
}