using UnityEngine;
using System.Collections;

public class SoundDispenser : MonoBehaviour
{

    public static SoundDispenser instance;

    public AudioSource ambientMusic;
    public AudioSource ambientSound;
    public AudioSource clickOnButton;
    public AudioSource rotationRight;
    public AudioSource rotationLeft;
    public AudioSource jump;
    public AudioSource endLevel;

    // Use this for initialization
    void Start()
    {
        if (instance == null)
            instance = this;
    }
}
