<zefMap>
	<layer>
		<slice>
			<block  prefab="PlatformBasic"  rotation="0" />
			<block  canWalkOn="false"/>
		</slice>
		<slice>
			<block  prefab="PlatformBasic"  rotation="0"/>
			<block  prefab="PlatformBasic"  rotation="0" spawn="true" />
		</slice>
		<slice>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="PlatformTreeBasic"  rotation="0" />
			<block  prefab="PlatformMenhir"  rotation="0" canWalkOn="false"/>
		</slice>
		<slice>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="PlatformBasic"  rotation="0" />
			<block  canWalkOn="false"/>
		</slice>
		<slice>
			<block  prefab="PlatformTreePineSmall"  rotation="180" />
			<block  prefab="PlatformTreePineSmall"  rotation="-90" />
			<block  prefab="PlatformBasic"  rotation="0" />
		</slice>
		<slice>
			<block  prefab="PlatformTreePineSmall"  rotation="-90" />
			<block  prefab="PlatformTreePineLarge"  rotation="0" canWalkOn="false"/>
			<block  prefab="PlatformTreePineSmall"  rotation="90" />
			<block  prefab="PlatformTreePoplar"  rotation="90" />
			<block  prefab="PlatformTreePoplar"  rotation="-90" />
			<block  prefab="PlatformTreePoplar"  rotation="180" />
			<block  prefab="PlatformTreePoplar"  rotation="0" />
			<block  prefab="PlatformEnd"  rotation="-90" />
		</slice>
		<slice>
			<block  prefab="PlatformTreePineSmall"  rotation="0" />
			<block  prefab="PlatformBasic"  rotation="0" />
		</slice>
	</layer>


	<layer>
		<slice>
			<block  prefab="star"  rotation="0" canWalkOn="false"/>
		</slice>
		<slice>
		</slice>
		<slice>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
		</slice>
		<slice>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="empty"  rotation="0" canWalkOn="true"/>
			<block  prefab="PlatformBasic"  rotation="0" canWalkOn="true"/>
		</slice>
		<slice>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="empty"  rotation="0" canWalkOn="true"/>
		</slice>
		<slice>
		</slice>
		<slice>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="star"  rotation="0" canWalkOn="false"/>
		</slice>
	</layer>


	<layer>
		<slice>
		</slice>
		<slice>
		</slice>
		<slice>
		</slice>
		<slice>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="empty"  rotation="0" canWalkOn="false"/>
			<block  prefab="star"  rotation="0" canWalkOn="false"/>
		</slice>
	</layer>
</zefMap>