<zefMap>
	<layer>
    <slice>
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
    </slice>
    <slice>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
    </slice>
    <slice>
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
    </slice>
    <slice>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
    </slice>
    <slice>
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" spawn="true" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
    </slice>
    <slice>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
    </slice>
    <slice>
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
    </slice>
    <slice>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
      <block canWalkOn="false"/>
      <block  prefab="PlatformBasic" />
    </slice>
    <slice>
      <block  prefab="PlatformEnd" rotation="180"/>
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
      <block  prefab="PlatformBasic" />
    </slice>
  </layer>

  <layer>
    <slice>
      <block prefab="star"/>
      <block/>
      <block/>
      <block/>
      <block/>
      <block/>
      <block/>
      <block/>
      <block prefab="star"/>
    </slice>
    <slice></slice>
    <slice></slice>
    <slice></slice>
    <slice></slice>
    <slice></slice>
    <slice></slice>
    <slice></slice>
    <slice>
      <block/>
      <block/>
      <block/>
      <block/>
      <block/>
      <block/>
      <block/>
      <block/>
      <block prefab="star"/>
    </slice>
  </layer>

  <layer>
    <slice>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
    </slice>
    <slice>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
    </slice>
    <slice>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
    </slice>
    <slice>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
    </slice>
    <slice>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
    </slice>
    <slice>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
    </slice>
    <slice>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
    </slice>
    <slice>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
      <block/>
      <block prefab="TrapSaw" rotation="90"/>
    </slice>
    <slice>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
      <block/>
      <block prefab="TrapSaw" rotation="0"/>
    </slice>
  </layer>

</zefMap>