<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{3DE41DF1-A073-6F74-7C57-52B40139471C}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AssemblyName>Assembly-CSharp</AssemblyName>
    <FileAlignment>512</FileAlignment>
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
    <CompilerResponseFile></CompilerResponseFile>
    <UnityProjectType>Game:1</UnityProjectType>
    <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
    <UnityVersion>5.2.2f1</UnityVersion>
    <RootNamespace></RootNamespace>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <DefineConstants>DEBUG;TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;CROSS_PLATFORM_INPUT</DefineConstants>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <DefineConstants>TRACE;UNITY_5_2_2;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;CROSS_PLATFORM_INPUT</DefineConstants>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="mscorlib" />
    <Reference Include="System" />
    <Reference Include="System.XML" />
    <Reference Include="System.Core" />
    <Reference Include="Boo.Lang" />
    <Reference Include="UnityScript.Lang" />
    <Reference Include="System.Runtime.Serialization" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="UnityEngine">
      <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.UI">
      <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine.Networking">
      <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor">
      <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
    </Reference>
    <Reference Include="Mono.Cecil">
      <HintPath>Library\UnityAssemblies\Mono.Cecil.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.iOS.Extensions.Xcode">
      <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="Isle.CSharp.Plugins.csproj">
      <Project>{88EAD425-5ADF-46CF-D8A3-C153F5CC275B}</Project>
      <Name>Isle.CSharp.Plugins</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Assets\Scripts\ApplyIsleSettings.cs" />
    <Compile Include="Assets\Scripts\BarreauLadder.cs" />
    <Compile Include="Assets\Scripts\Bed.cs" />
    <Compile Include="Assets\Scripts\BoutonPupitreMoulin.cs" />
    <Compile Include="Assets\Scripts\BrokenLadder.cs" />
    <Compile Include="Assets\Scripts\Button.cs" />
    <Compile Include="Assets\Scripts\ButtonGrotte.cs" />
    <Compile Include="Assets\Scripts\ButtonPupitre.cs" />
    <Compile Include="Assets\Scripts\CabaneFusee.cs" />
    <Compile Include="Assets\Scripts\CameraWatch.cs" />
    <Compile Include="Assets\Scripts\CatchObjects.cs" />
    <Compile Include="Assets\Scripts\ChangeColor.cs" />
    <Compile Include="Assets\Scripts\CinematicSounds.cs" />
    <Compile Include="Assets\Scripts\CloudBehaviour.cs" />
    <Compile Include="Assets\Scripts\CreatePlane.cs" />
    <Compile Include="Assets\Scripts\EatShrooms.cs" />
    <Compile Include="Assets\Scripts\Electricity.cs" />
    <Compile Include="Assets\Scripts\FadeManager.cs" />
    <Compile Include="Assets\Scripts\FenteTelescope.cs" />
    <Compile Include="Assets\Scripts\GameManager.cs" />
    <Compile Include="Assets\Scripts\InteractableObject.cs" />
    <Compile Include="Assets\Scripts\Interupt.cs" />
    <Compile Include="Assets\Scripts\InteruptMoulin.cs" />
    <Compile Include="Assets\Scripts\IsleSettings.cs" />
    <Compile Include="Assets\Scripts\Ladder.cs" />
    <Compile Include="Assets\Scripts\Lampadaire.cs" />
    <Compile Include="Assets\Scripts\LookAtCabane.cs" />
    <Compile Include="Assets\Scripts\MenuManager.cs" />
    <Compile Include="Assets\Scripts\MouseLook.cs" />
    <Compile Include="Assets\Scripts\MovesTelescop.cs" />
    <Compile Include="Assets\Scripts\MsgBed.cs" />
    <Compile Include="Assets\Scripts\Ocean.cs" />
    <Compile Include="Assets\Scripts\Page.cs" />
    <Compile Include="Assets\Scripts\PickDynamite.cs" />
    <Compile Include="Assets\Scripts\PlayerBehaviour.cs" />
    <Compile Include="Assets\Scripts\PorteGrotte.cs" />
    <Compile Include="Assets\Scripts\RamassePiece.cs" />
    <Compile Include="Assets\Scripts\RandomColor.cs" />
    <Compile Include="Assets\Scripts\Reacteur.cs" />
    <Compile Include="Assets\Scripts\ReflectionRay.cs" />
    <Compile Include="Assets\Scripts\Retry.cs" />
    <Compile Include="Assets\Scripts\RockDynamite.cs" />
    <Compile Include="Assets\Scripts\RotateMoulin.cs" />
    <Compile Include="Assets\Scripts\RotateSkybox.cs" />
    <Compile Include="Assets\Scripts\SoundManager.cs" />
    <Compile Include="Assets\Scripts\StaticCoroutine.cs" />
    <Compile Include="Assets\Scripts\Sun.cs" />
    <Compile Include="Assets\Scripts\Typewriter.cs" />
    <Compile Include="Assets\Scripts\VignetteAndChromaticAberration.cs" />
    <Compile Include="Assets\Scripts\Water.cs" />
    <Compile Include="Assets\Scripts\iTween.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="Assets\Resources\Shaders\Highlight.shader" />
    <None Include="Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
    <None Include="Assets\Standard Assets\Effects\GlassRefraction\Shaders\GlassStainedBumpDistort.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlendModesOverlay.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlurEffectConeTaps.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlur.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CameraMotionBlurDX11.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ChromaticAberrationShader.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrection3DLut.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurves.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurvesSimple.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionEffect.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionSelective.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Adaptation.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Apply.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Luminance.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\MinMaxReduction.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ContrastComposite.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ConvertDepth.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CreaseApply.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\EdgeDetectNormals.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\FisheyeShader.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GlobalFog.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GrayscaleEffect.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlur.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlurClear.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrain.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrainDX11.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderRGB.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderYUV.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\PrepareSunShaftsBlur.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\RadialBlur.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SSAOShader.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceAmbientObscurance.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SepiaToneEffect.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ShowAlphaChannel.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SimpleClear.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SunShaftsComposite.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\TwirlEffect.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VignettingShader.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VortexEffect.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\DLAA.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA2.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA3Console.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset2.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset3.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\NFAA.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\SSAA.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\Blend.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendOneOne.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter2.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBloom.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBlur.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\VignetteShader.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\Bokeh34.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfField34.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldDX11.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableBlur.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\TiltShiftHdrLensBlur.shader" />
    <None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\frag_ao.cginc" />
    <None Include="Assets\Standard Assets\Effects\Projectors\Guidelines.txt" />
    <None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorLight.shader" />
    <None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" />
    <None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularDisplacement.shader" />
    <None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularSmooth.shader" />
    <None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasic.shader" />
    <None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasicOutline.shader" />
    <None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLit.shader" />
    <None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLitOutline.shader" />
    <None Include="Assets\Standard Assets\ParticleSystems\ParticleSystemsGuidelines.txt" />
    <None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAdd.shader" />
    <None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAddSoft.shader" />
    <None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAlpha.shader" />
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
</Project>
