Initialize engine version: 5.2.0f3 (e7947df39b5c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA Quadro K4000 (ID=0x11fa)
    Vendor:   NVIDIA
    VRAM:     3008 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Thomas\Desktop\Battleship_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Thomas\Desktop\Battleship_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Thomas\Desktop\Battleship_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Thomas\Desktop\Battleship_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Thomas\Desktop\Battleship_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Thomas\Desktop\Battleship_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Thomas\Desktop\Battleship_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Thomas\Desktop\Battleship_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Thomas\Desktop\Battleship_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Thomas\Desktop\Battleship_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Thomas\Desktop\Battleship_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.081 seconds
desktop: 1920x1080 60Hz; virtual: 3360x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\Thomas\Desktop\Battleship_Data\Managed\System.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
  Thread -> id: 18dc -> priority: 1 
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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.594571 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 2142.
Total: 3.148522 ms (FindLiveObjects: 0.247721 ms CreateObjectMapping: 0.142679 ms MarkObjects: 2.212382 ms  DeleteObjects: 0.543686 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.338006 ms

Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 575.
Total: 1.724467 ms (FindLiveObjects: 0.025661 ms CreateObjectMapping: 0.068431 ms MarkObjects: 0.399980 ms  DeleteObjects: 1.230051 ms)

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(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

