using UnityEngine;
using System.Collections;

public class Upgrade : MonoBehaviour {

	public enum STATES
	{
		TEMPS_TUNE,
		SPAWN_PILE,
		SPAWN_ESSENCE,
		SPAWN_POUSSIERE,
		BOOST,
		FLY,
		SPEED	
	};
	public string nom;
	public STATES state;
	public Texture2D[] etatUpgrade;
	public int[] prixUpgrade;
	public int niveauUpgrade;
	public float coeff;

}
