using UnityEngine;
using System.Collections;

public class Light : MonoBehaviour {
	/*public float timer1;
	public  float timer2;
	public float intensite=0.6f;
	public float min=0.05f;
	public Items item;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		if (Time.time % timer1 > timer2 && Items.etoileItem==true)
			{
				
				light.intensity = min;
				
			}
			
			else
			{
			light.intensity = intensite;
				
			}
	}*/
}
