using UnityEngine;
using System.Collections;

public class DetectCollision : MonoBehaviour 
{
// Use this for initialization
	void Start ()
	{
	
	}
	
	// Update is called once per frame
	void Update () 
	{
		
	}
	
	void OnTriggerEnter(Collider other)
	{
		if (other.name == "snowBall(Clone)")
		{
			Game.hitDetected ++;
			Destroy(gameObject);
		}
	}
}
